Hierarchical Object-Oriented POMDP
Hierarchical planning for object rearrangement in partially observable environments
Hierarchical Object-Oriented POMDP for Object Rearrangement (2024)
This project addresses the challenge of object rearrangement in partially observable multi-object environments through hierarchical decomposition.
Published at NeurIPS SpaVLE 2025
Key Results
- 71% task completion in partially observable multi-object environments
- 2-3x improvement over baselines through hierarchical decomposition
- Scalability: Handles environments with 20 objects across 4 rooms while baselines limited to 5 objects in 1 room
Technical Approach
- Abstract planner reasons about high-level goals and object dependencies
- Learned low-level policies handle execution and complex constraints
- Object-oriented state representation enables generalization across object types
Challenging Scenarios Handled
- Blocked paths requiring obstacle removal
- Object dependencies (must move A before B)
- Goal conflicts requiring replanning
- Partial observability requiring active exploration
The hierarchical approach enables tractable planning in scenarios where flat approaches fail due to combinatorial explosion.
| Paper (arXiv) | Project Website |